Android XR & AI Glasses: Developer Guide 2026
Complete developer guide to Android XR and Google AI glasses launching in 2026. Learn about Project Aura, Gemini integration, Android XR SDK, and building apps for Google's AI eyewear platform.
Key Takeaways
Motion-to-Photon Latency
Target Battery Life
Per-Eye Resolution
Field of View
Understanding Android XR
Android XR represents Google's unified platform for extended reality devices, announced in December 2024 as the foundation for a new generation of smart glasses and mixed reality headsets. Unlike smartphone AR through ARCore, Android XR is a purpose-built operating system designed from the ground up for spatial computing.
Lightweight, everyday-wearable glasses designed for ambient computing and contextual assistance throughout your day.
- All-day battery life target
- Gemini AI assistant built-in
- Heads-up notifications
- Real-time translation
Immersive devices for entertainment, productivity, and creative applications with full spatial computing capabilities.
- High-resolution passthrough
- Hand and eye tracking
- Spatial audio system
- Multi-window workspace
SDK Developer Preview 3
Released in December 2025, Developer Preview 3 brings increased stability for headset APIs and opens development for AI Glasses. This release includes the new XR Glasses emulator in Android Studio for testing glasses-specific experiences.
XR Glasses Emulator
New emulator in Android Studio for AI Glasses development with accurate FoV, resolution, and DPI matching.
Dynamic glTF Loading
Jetpack SceneCore now supports loading 3D models via URIs and creating PBR materials at runtime.
Widevine DRM Support
SurfaceEntity component enhanced with full DRM support for protected video content playback.
360° Video Rendering
New sphere and hemisphere shapes for immersive 360° and 180° video experiences.
ARCore Geospatial
Location-based content and accurate wayfinding with ARCore geospatial features for XR.
Body Tracking (Beta)
Experimental body tracking plus QR code and ArUco marker recognition capabilities.
SDK Component Versions
| Component | Version | Status |
|---|---|---|
| xr-core | 1.0.0-alpha03 | DP3 |
| xr-compose | 1.0.0-alpha03 | DP3 |
| xr-runtime | 1.0.0-alpha03 | DP3 |
| play-services-gemini | 1.0.0 | Stable |
| ARCore XR | 1.43.0+ | Stable |
Project Aura Technical Specifications
Project Aura represents Google's vision for lightweight, stylish smart glasses that people will actually want to wear all day. The hardware specifications prioritize comfort, battery efficiency, and seamless integration with daily life.
| Component | Specification | Developer Impact |
|---|---|---|
| Processor | Qualcomm Snapdragon AR2 Gen 2 | Dedicated AI NPU for on-device inference |
| Display | MicroLED waveguide, 1080p per eye | Design for 52° FOV constraints |
| Cameras | Dual 12MP + depth sensor | Environment understanding APIs available |
| Audio | Open-ear spatial speakers + 3 mics | Spatial audio SDK for immersive sound |
| Battery | Integrated + companion battery pack | Power profiling tools critical |
| Connectivity | WiFi 6E, Bluetooth 5.3, Ultra Wideband | Phone companion mode for heavy processing |
| Latency | Sub-20ms motion-to-photon | Frame timing APIs for smooth rendering |
Form Factor Priorities
Gemini AI Integration
Gemini is the AI backbone of Android XR, providing multimodal understanding that combines what you see, hear, and say into contextual intelligence. This deep integration enables experiences impossible on traditional devices.
- Object Recognition — Identify products, plants, landmarks instantly
- Text Extraction — Read and translate signs, menus, documents
- Scene Understanding — Contextual awareness of environments
- Face Recognition — Optional memory aid for contacts
- Voice Commands — Hands-free control of all features
- Follow-up Questions — Maintains conversation context
- Proactive Suggestions — Offers help based on situation
- Multi-turn Tasks — Complex workflows via conversation
// Request visual analysis from Gemini
val geminiService = GeminiXR.getInstance(context)
// Capture current field of view
val visualContext = captureFieldOfView()
// Send multimodal query
val response = geminiService.query(
text = "What restaurant is this and what's on the menu?",
image = visualContext.currentFrame,
location = getCurrentLocation(),
conversationHistory = sessionHistory
)
// Display response in AR overlay
spatialUI.showInfoCard(
content = response.text,
anchor = visualContext.pointOfInterest,
duration = CardDuration.UNTIL_DISMISSED
)Developer Setup Guide
Getting started with Android XR development requires Android Studio with XR extensions and the latest SDK tools. Follow this setup process to configure your development environment.
# Download from developer.android.com
Android Studio Ladybug or later required
# Enable XR plugins
Settings → Plugins → Android XR Support
# In SDK Manager
SDK Platforms → Android XR (API 35+)
SDK Tools → Android XR Emulator
SDK Tools → Android XR Image (System Images)
# In Device Manager
Create Device → XR Category → Android XR Headset
Select system image: Android XR Preview
# Configure GPU for rendering
Graphics: Hardware - GLES 3.0+
// build.gradle.kts
dependencies {
implementation("androidx.xr:xr-core:1.0.0-alpha03")
implementation("androidx.xr:xr-compose:1.0.0-alpha03")
implementation("androidx.xr:xr-runtime:1.0.0-alpha03")
implementation("com.google.android.gms:play-services-gemini:1.0.0")
}Building Your First XR App
Let's build a simple XR application that displays floating information cards in the user's environment. This example demonstrates the core concepts of spatial UI and environment awareness.
class MainActivity : XrActivity() {
private lateinit var spatialSession: SpatialSession
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
// Initialize spatial session
spatialSession = SpatialSession.Builder(this)
.setFeatures(
SpatialFeature.PLANE_DETECTION,
SpatialFeature.SPATIAL_ANCHORS,
SpatialFeature.HAND_TRACKING
)
.build()
// Set up Compose XR content
setContent {
XrTheme {
SpatialScaffold(
session = spatialSession
) {
FloatingInfoPanel()
}
}
}
}
}
@Composable
fun FloatingInfoPanel() {
val planeState = rememberPlaneDetectionState()
// Anchor card to detected surface
SpatialPanel(
anchor = planeState.primaryPlane,
offset = Offset3D(0f, 1.5f, -1f), // 1.5m up, 1m in front
size = PanelSize(0.4f, 0.3f) // 40cm x 30cm
) {
Card(
modifier = Modifier.fillMaxSize(),
colors = CardDefaults.cardColors(
containerColor = Color.White.copy(alpha = 0.9f)
)
) {
Column(
modifier = Modifier.padding(16.dp),
horizontalAlignment = Alignment.CenterHorizontally
) {
Text(
text = "Welcome to Android XR",
style = MaterialTheme.typography.headlineSmall
)
Spacer(modifier = Modifier.height(8.dp))
Text(
text = "This panel is floating in your space",
style = MaterialTheme.typography.bodyMedium
)
}
}
}
}Core runtime managing environment tracking, anchors, and input. Configure required features at initialization.
Container for 2D UI content positioned in 3D space. Supports anchoring to planes, objects, or world coordinates.
Material Design adapted for XR with legibility optimizations, depth cues, and spatial interaction patterns.
XR Design Patterns
Designing for XR requires new thinking about interface placement, user attention, and context awareness. Follow these patterns to create comfortable, intuitive experiences.
Users wearing glasses can't afford to be distracted. Design interfaces that communicate essential information at a glance.
- • Large, high-contrast text (min 24sp)
- • Icon-first, label-second layouts
- • Progressive disclosure of details
- • Automatic dismissal timers
- • Dense text paragraphs
- • Multiple competing notifications
- • Persistent overlays blocking view
- • Small interactive targets
Place content in the user's natural viewing zone to prevent neck strain and eye fatigue during extended use.
// Comfort zone constants (relative to user's head)
object ComfortZone {
val OPTIMAL_DISTANCE = 0.75f..1.5f // 75cm-150cm
val VERTICAL_ANGLE = -15f..15f // degrees from horizon
val HORIZONTAL_ANGLE = -30f..30f // degrees from center
val PERIPHERAL_OK = 30f..60f // for glanceable alerts
val AVOID_ZONE = 60f..90f // causes neck strain
}Show information when it's relevant, hide it when it's not. Use environmental and behavioral cues to determine timing.
Trigger after 500ms+ sustained gaze at object
Restaurant hours near mealtime, not midnight
Suppress during driving, exercise, meetings
Performance Optimization
XR devices have strict performance requirements—maintaining 90fps while managing thermal constraints and battery life. Optimization isn't optional; it's essential for usable applications.
- Frame time budget11.1ms max
- Draw calls per frame<100
- Triangles rendered<100K
- Texture memory<256MB
- CPU AI inference<5ms
- Use level-of-detail (LOD) for 3D objects
- Implement occlusion culling aggressively
- Batch static geometry at build time
- Use foveated rendering when available
- Profile with Android GPU Inspector
class OptimizedRenderer : XrRenderer {
private val staticCache = SpatialCache()
private var lastUpdateTime = 0L
override fun onFrame(frameState: FrameState) {
// Skip redundant updates (target 15fps for static UI)
val timeSinceUpdate = frameState.time - lastUpdateTime
if (!hasChanges && timeSinceUpdate < 66_000_000) {
renderCached(staticCache)
return
}
// Adaptive quality based on thermal state
val quality = when (frameState.thermalState) {
ThermalState.NOMINAL -> RenderQuality.HIGH
ThermalState.FAIR -> RenderQuality.MEDIUM
ThermalState.SERIOUS -> RenderQuality.LOW
ThermalState.CRITICAL -> RenderQuality.MINIMAL
}
renderScene(quality)
staticCache.update(currentScene)
lastUpdateTime = frameState.time
}
}Common Mistakes to Avoid
XR development introduces unique pitfalls that can ruin user experience. Learn from common mistakes to build better applications.
Artificial locomotion and camera movements cause nausea in many users. Unlike gaming VR, everyday wearables need to prioritize comfort above all.
Lock content to real-world anchors. Never move the camera programmatically. Use fade transitions instead of animated movements. Provide instant-teleport navigation options.
Treating XR like a desktop with unlimited screen space leads to overwhelming, unusable interfaces that block the user's view of the real world.
Limit simultaneous UI elements to 3-5 maximum. Use peripheral hints that expand on gaze. Implement aggressive auto-dismiss. Always maintain clear sightlines for safety.
The emulator can't replicate real-world conditions—varying lighting, moving environments, physical comfort over time, or actual tracking quality.
Test on real hardware as soon as available. Create diverse environment test scenarios. Conduct extended wear sessions (30+ minutes). Test in low-light and bright outdoor conditions.
Camera-enabled glasses raise social concerns. Apps that don't clearly indicate recording or processing will create user distrust and social friction.
Use mandatory recording LED indicators. Show processing status to bystanders when appropriate. Implement automatic recording restrictions in sensitive locations. Provide clear data deletion controls.
Running continuous computer vision or AI inference destroys battery life and generates uncomfortable heat against the user's face.
Implement intelligent activation triggers (wake words, gaze, gestures). Cache recognition results for static environments. Use low-power coprocessors for ambient sensing. Provide clear power mode options to users.
Real Agency Applications
Marketing agencies have unique opportunities to leverage Android XR for client experiences and internal productivity. Here are practical applications we're exploring.
Equip field researchers with XR glasses that overlay real-time analytics on store displays during retail audits.
- SKU-level performance metrics on products
- Competitor positioning comparisons
- Planogram compliance checking
- Voice-noted observations synced to CRM
Create AR-enhanced conference and trade show experiences that connect physical presence with digital content.
- Attendee recognition with conversation context
- Interactive booth demonstrations
- Real-time translation for international events
- Navigation and scheduling assistance
Build immersive pitch environments that let clients experience campaigns in simulated real-world contexts.
- Virtual billboard placements in context
- Retail display mockups in store environments
- Social media feed simulations
- A/B testing with eye tracking analytics
Enable creative teams to work hands-free during photo shoots, video production, and on-site content creation.
- Shot list and storyboard overlays
- Real-time color grading previews
- Client feedback integration via voice
- Asset library access with visual search
Ready to Build the Future of Digital Experiences?
Whether you're preparing for Android XR development or need cutting-edge digital solutions today, Digital Applied can help you stay ahead of the technology curve.
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