AI DevelopmentNew Release14 min readPublished July 4, 2026

44% of uploads · 1–3% of streams · 85% of AI plays flagged as fraud

AI Music Statistics 2026: 44% of Uploads, 1–3% of Streams

AI music floods the supply side of streaming without touching the demand side. Deezer receives ~75,000 AI tracks a day — 44% of new uploads — yet AI is only 1–3% of streams, and 85% of those are flagged as fraud. Meanwhile Suno raised $400M at a $5.4B valuation while Sony still refuses to settle. Every number below carries a named source and a date.

DA
Digital Applied Team
Senior strategists · Published Jul 4, 2026
PublishedJul 4, 2026
Read time14 min
Sources20+ dated primary sources
Deezer daily uploads
44%
AI-generated share
Apr 2026 disclosure
Share of actual streams
≤3%
AI tracks on Deezer
−41 pts vs uploads
Suno ARR
$300M
2M paid subscribers
Feb 2026
Suno valuation
$5.4B
$400M Series D · Jun 2026
+2.2x vs Nov 2025

AI music generation statistics in 2026 tell two contradictory stories at once. On the supply side, AI-generated tracks now make up 44% of everything uploaded to Deezer daily — roughly 75,000 tracks per day, per the platform's April 2026 disclosure. On the demand side, those same tracks earn just 1–3% of actual streams, and 85% of that thin slice is flagged as fraud. Every statistic in this collection carries a named source and a publication date.

The distance between those two numbers is the entire story of AI music right now. It explains why Suno can raise $400 million at a $5.4 billion valuation while still a defendant in federal copyright litigation, why two of the three major labels quietly switched from suing to licensing, and why the most consequential data point of the year — a federal fair-use ruling — did not exist yet as of this post's publish date.

This collection covers platform-disclosed volume data, Suno's company economics, a label-by-label settlement matrix you will not find assembled anywhere else, the freshest musician-adoption survey, and a section on the zombie statistics we deliberately refused to publish. For the sibling datasets, see the AI video generation numbers from the same research sweep.

Key takeaways
  1. 01
    AI floods supply, not listening.AI tracks are 44% of Deezer's daily uploads (~75,000/day, Deezer Newsroom, Apr 2026) but only 1–3% of streams. AI music's supply share runs roughly 15 to 44 times its consumption share.
  2. 02
    Most AI-music listening that exists is fraud.85% of AI-track streams on Deezer are flagged as fraudulent and demonetized (Deezer, Apr 2026). Strip the fraud and genuine AI listening is plausibly under half a percent of all streams.
  3. 03
    Suno's economics outran its legal exposure.2M paid subscribers and $300M ARR (Feb 2026, company-stated), then a $400M Series D at $5.4B (Variety, Jun 3, 2026) — closed while Suno remained a defendant over 61,000+ disputed recordings.
  4. 04
    The labels are not a monolith.Warner settled and licensed with both Suno and Udio (Nov 2025). Universal settled with Udio (Oct 2025) but hit an impasse with Suno (Apr 2026). Sony has settled with neither and litigates both.
  5. 05
    No court had ruled on AI-training fair use at publish.A summary-judgment hearing in Sony v. Suno was scheduled for July 2026 in the District of Massachusetts (TechTimes, Jun 16, 2026). Every business model in this post is provisional until that question resolves.

01The Headline Gap44% of uploads, 1–3% of streams.

Deezer is the only major streaming platform that publishes AI-volume data, which makes its disclosure series the closest thing the industry has to a public measurement standard. As of April 20, 2026, the platform reported receiving roughly 75,000 AI-generated tracks per day — about 44% of all new daily uploads (Deezer Newsroom, Apr 20, 2026; independently reported the same day by TechCrunch and Music Business Worldwide). If 75,000 tracks are 44% of the total, the implied overall inflow is roughly 170,000 new tracks per day.

The number nearly every competitor stats page quotes stops there. The same Deezer disclosure carries the counterweight: AI-generated tracks account for only 1–3% of total streams on the platform — and 85% of those AI-track streams are flagged as fraudulent and demonetized by Deezer's own detection pipeline (Deezer Newsroom, Apr 20, 2026; the fraud figure is vendor-measured and has not been independently replicated). Run the arithmetic and genuine, non-fraudulent AI listening lands somewhere between 0.15% and 0.45% of all streams — our derivation from Deezer's two published figures, not a number Deezer itself states.

Deezer, April 2026 · AI music's share by measure

Source: Deezer Newsroom, Apr 20, 2026 · derived row computed by Digital Applied
All new daily uploads~170,000/day implied by Deezer's 44% disclosure
100%
AI share of daily uploads~75,000 tracks/day · Deezer Newsroom, Apr 20, 2026
44%
AI share of total streamsUpper bound of Deezer's 1–3% range
1–3%
AI streams surviving fraud filtersDerived: 15% non-flagged share × 1–3% stream share
≤0.45%

Our read of that gap: AI music in 2026 is a distribution and fraud problem, not a consumption revolution. The supply share is running roughly 15 to 44 times the consumption share, and the dominant economic use of AI tracks so far is not entertaining humans — it is generating stream-farm royalty claims that platforms then have to detect and demonetize. Deezer says it detected and tagged more than 13.4 million AI-generated tracks across 2025 alone (Deezer Newsroom, Apr 20, 2026).

The growth curve is the proprietary table nobody else assembles. Deezer's disclosure series, compiled across its own press cycles by Music Business Worldwide (Apr 20, 2026), shows daily AI uploads multiplying 7.5x in fifteen months:

Deezer's disclosed daily AI-generated track uploads from January 2025 through April 2026, with share of total uploads where disclosed and the growth multiple versus the January 2025 baseline.
CheckpointDaily AI tracksShare of uploadsMultiple vs Jan 2025
Jan 2025~10,000Not disclosed1.0x (baseline)
Sep 2025~30,000~33%3.0x
Nov 2025~50,000Not disclosed5.0x
Jan 2026~60,000~39%6.0x
Apr 2026~75,000~44%7.5x
Sources: Deezer Newsroom disclosure series, compiled via Music Business Worldwide, Apr 20, 2026. Growth multiples computed by Digital Applied from the disclosed daily volumes.
"AI-generated music is now far from a marginal phenomenon and as daily deliveries keep increasing, we hope the whole music ecosystem will join us in taking action to help safeguard artist's rights and promote transparency for fans."— Alexis Lanternier, CEO, Deezer · Deezer Newsroom, Apr 20, 2026

02Platform PolicingHow platforms police the flood.

Deezer is the outlier on transparency in more than disclosure. It became the first — and as of this post's publish date, the only — major streaming platform to explicitly tag AI-generated tracks and exclude them from algorithmic recommendations and editorial playlists, a policy in force since June 2025, with the detection tooling live since early 2025 (Music Business Worldwide, Apr 20, 2026). In a Deezer-commissioned listener survey from November 2025, 97% of respondents could not reliably distinguish AI-generated music from human-made music in a blind test, and 80% supported mandatory labeling (Deezer Newsroom, Apr 20, 2026 — vendor-commissioned, so weight accordingly).

Spotify's enforcement runs on a different axis and a different timeline — two facts that get merged constantly in secondary coverage. The big number came first: Spotify disclosed it had removed more than 75 million spam, fraud, and low-quality AI-flooded tracks in a “For the Record” policy post dated September 25, 2025 (Spotify Newsroom; corroborated by The Hollywood Reporter the same day). Its spam policy explicitly targets mass uploads, duplicates, SEO hacks, and artificially short track abuse.

The genuinely new 2026 item is disclosure, not deletion: this spring Spotify rolled out an AI-disclosure beta in Song Credits, letting artists voluntarily declare AI use across four categories — AI vocals, AI lyrics, AI production, and AI instruments (reported via Spotify's artist-facing documentation; the exact rollout date comes from secondary coverage, so treat it as approximate). Voluntary labeling plus involuntary removal is now the de facto Spotify model; Deezer's tag-everything model remains the strictest in market. Adjacent speech-and-voice platforms are converging on similar disclosure norms — see how the AI voice and TTS tools stack up for that side of the audio-AI market.

Spotify's own framing · Sep 25, 2025
“AI can be used by bad actors and content farms to confuse or deceive listeners, push ‘slop’ into the ecosystem, and interfere with authentic artists.” — Spotify, “For the Record” policy post, September 25, 2025, as reported by The Hollywood Reporter. Slop is Spotify's word, not ours — a platform formally naming the failure mode is itself a data point.

03Suno EconomicsSuno's numbers: $300M ARR under active litigation.

While the streaming platforms fight the flood, the company making the hose got dramatically richer. On February 25–26, 2026, Suno CEO Mikey Shulman announced the company had reached 2 million paid subscribers and $300 million in annual recurring revenue (via Shulman's X post, reported by TechCrunch on Feb 27, 2026, and corroborated by Billboard Pro and Music Business Worldwide — company-stated figures, echoed by trade press rather than independently audited). Shulman also claimed more than 100 million people have used Suno since its 2024 launch — a cumulative, unaudited usage figure worth keeping firmly separate from the 2 million who pay.

Back-of-envelope, $300M ARR across 2M paid subscribers implies roughly $150 in annual recurring revenue per paying user. Then the capital markets weighed in: on June 3, 2026, Suno announced a $400 million Series D at a $5.4 billion valuation, led by Bond Capital with IVP, Forerunner, Union Square Ventures, Alkeon Capital, and Quiet, plus returning investors Matrix, Lightspeed, Menlo Ventures, and Schroders Capital (Variety, Jun 3, 2026; corroborated by Music Business Worldwide). That is roughly 18x the ARR figure disclosed three months earlier, and about 2.2x the $2.45 billion valuation from Suno's $250 million November 2025 raise — a doubling in roughly seven months (Music Business Worldwide, Jun 2026).

The detail most coverage buries: the Series D closed while Suno was still an active defendant in copyright litigation from Universal and Sony over more than 61,000 disputed recordings (TechTimes, Jun 6, 2026). Investors did not wait for legal certainty; they priced it in. Udio, Suno's closest rival, publishes no subscriber or revenue figures at all — any Udio number you see in circulation is invented. For how the platforms compare on output quality, licensing terms, and agency fit, see our head-to-head of Suno, Udio, and ElevenLabs.

Paid subscribers
Feb 2026 · company-stated
2M

Announced by CEO Mikey Shulman on X, Feb 25–26, 2026; reported by TechCrunch, Billboard Pro, and MBW. Distinct from the 100M+ cumulative-users claim, which is unaudited.

TechCrunch, Feb 27, 2026
Annual recurring revenue
~$150 per paid subscriber
$300M

Company-stated ARR at the same milestone. The per-subscriber figure is our division of the two disclosed numbers, not a Suno disclosure.

Company-stated, Feb 2026
Series D valuation
$400M raise · Jun 3, 2026
$5.4B

Led by Bond Capital. Roughly 2.2x the $2.45B valuation from Nov 2025 — while Suno remained a defendant over 61,000+ disputed recordings.

Variety · MBW, Jun 2026
"Endless scrolling and passive consumption have flattened culture and reduced people's taste to a homogeneous, lowest common denominator. People yearn for more, and the future of consumer entertainment is creative."— Mikey Shulman, CEO, Suno · via X, as reported by TechCrunch, Feb 27, 2026

04Settlement MatrixThe label matrix: two settled, one still suing.

Most coverage of “the labels versus AI music” treats the majors as one bloc. As of July 4, 2026, they are anything but. Warner is fully out of litigation and licensing with both AI platforms. Universal is split — licensed with Udio, deadlocked with Suno. Sony is litigating everyone. No single published source lines up all three labels against both AI companies with dated status per cell, so we assembled it:

Settlement and litigation status of Universal Music Group, Warner Music Group, and Sony Music Entertainment against Suno and Udio as of July 4, 2026, with dated sources per cell.
Labelvs Sunovs UdioPosture · Jul 4, 2026
Settled or licensed with at least one AI platform
Warner Music GroupSettled Nov 2025; first major label to strike a licensing partnership with Suno (MBW, Nov 2025)Settled mid-Nov 2025; licensing deal for a “next-generation” AI music platform (MBW, Nov 2025)Fully out of litigation with both; positioned as licensor
Universal Music GroupNo settlement. Talks hit a “hard impasse” in April 2026, reportedly over whether users can download tracks made with UMG-owned material (Digital Music News, Apr 9, 2026)Settled late Oct 2025 — compensatory settlement plus license agreements for a joint AI platform slated for 2026 (via MBW)Split posture: Udio partner, Suno plaintiff — jointly sought with Sony to add 61,026 recordings to the Suno suit (MBW, Jun 2026)
Litigating both AI platforms
Sony Music EntertainmentActive litigation; fair-use summary-judgment hearing scheduled for July 2026 in the District of Massachusetts (TechTimes, Jun 16, 2026)Active litigation; a judge denied Sony's motion to add 30,000+ recordings to the Udio case (MBW, 2026)The only major label that has settled with neither AI platform, as of July 4, 2026
Compiled by Digital Applied from Music Business Worldwide settlement reporting (Oct–Nov 2025), Digital Music News (Apr 9, 2026), and TechTimes/MBW litigation coverage (Jun 2026). Status reflects the public record as of July 4, 2026.

Read the matrix as an economics story, not a legal one. The two labels that settled converted a litigation risk into a licensing revenue line; the settlements arrived within weeks of each other in late 2025, right as Suno's valuation trajectory made a damages-only outcome look like the smaller prize. Sony's holdout is the remaining bet that a court win — or the leverage of an imminent ruling — is worth more than a negotiated license. The April 2026 UMG–Suno impasse detail is telling: the reported sticking point was not money but downloads — whether users can walk away with files generated from UMG-owned source material. Control of outputs, not payment for inputs, is where the licensing era gets negotiated.

05Litigation StatusThe courtroom calendar: no ruling yet.

The underlying suits date to June 2024, when the RIAA filed against both Suno and Udio on behalf of Universal, Sony, and Warner (AI Vortex case tracker, corroborated across trade outlets). Two years later, the case that survived the settlement wave is on the edge of producing the number that matters most: a federal answer to whether training a generative model on copyrighted recordings is fair use.

A fair-use summary-judgment hearing in Sony Music Entertainment v. Suno was scheduled for July 2026 before Chief Judge F. Dennis Saylor IV in the U.S. District Court for the District of Massachusetts — the first federal hearing to squarely address the question for music (TechTimes, Jun 16, 2026). As of this post's July 4, 2026 publish date, no ruling had landed; every framing here is “scheduled” and “expected summer 2026,” not decided. The closest thing to official guidance remains the U.S. Copyright Office's May 2025 conclusion that training AI on copyrighted works to produce competing outputs “likely exceeds fair use” limits — guidance that carries no binding legal force.

One disambiguation worth pinning, because coverage regularly merges the two: the German case, GEMA v. Suno in the Munich Regional Court, with a verdict due July 31, 2026, turns on Germany's text-and-data- mining exception under Copyright Act §44b — entirely different law from the U.S. four-factor fair-use test. Two proceedings, two legal theories, both unresolved at publish.

Why this one number is the whole market
Every statistic in this post — Suno's $5.4B valuation, the labels' licensing deals, the platforms' enforcement budgets — was priced before any court answered the fair-use question. A ruling for Suno makes training data nearly free; a ruling against converts it into a licensing line item across the industry and hands Sony the leverage it held out for. Until the District of Massachusetts speaks, AI music economics are provisional.

06The Labor AngleMusicians vs their own labels.

The least-covered lawsuit in the sweep may be the most consequential for working musicians — and it does not target the AI companies at all. On June 5, 2026, the American Federation of Musicians sued Universal Music Group and Warner Music Group in the Southern District of New York, alleging the labels licensed AFM members' recordings to Suno and Udio “without compensation or credit” (The Hollywood Reporter, Jun 5, 2026). The suit invokes the “new use” provision of the union's collective bargaining agreement — which requires labels to pay musicians when recorded work is put to a new commercial use — and seeks unspecified damages plus disclosure of which recordings were fed into AI training.

Note the defendants: the two labels that settled. The AFM action only exists because UMG and WMG converted lawsuits into licenses — the union's claim is about how the proceeds of those settlements were (not) shared downstream. If the settled labels face a second wave of obligations to performers, the effective cost of “licensed training data” rises even in the settlement-friendly scenario. That is a structural data point no adoption survey captures.

From the AFM complaint · filed Jun 5, 2026
The labels, the union alleges, “have refused to compensate the musicians whose work — created with their own instruments and through their talent, creativity, and hard work — is fed into AI machines for profit.” — AFM v. UMG/WMG complaint, S.D.N.Y., as reported by The Hollywood Reporter, June 5, 2026. The suit targets the labels, not Suno or Udio — a distinction most secondary coverage blurs.

07Adoption DataWhat musicians actually do with AI.

The freshest adoption wave is the Water & Music × Moises survey of 1,525 musicians, fielded November–December 2025 and published March 19, 2026 (Moises Newsroom). Headline: 78% of professional musicians used AI for music-related work in the past 12 months, versus 60% of hobbyists. Among musicians who earn income from music, 26% said AI increased their earnings while fewer than 4% reported a decrease. Professionals were roughly twice as likely as hobbyists to spend $50+ per month on AI tools, and majorities of both groups — 64% of professionals, 56% of hobbyists — intend to increase usage.

The methodology caveat belongs next to the numbers, not in a footnote: about 80% of respondents came from Moises' own user base and about 20% from Water & Music's community, so the sample is self-selected toward musicians already using AI tools. Treat these as adoption patterns among the AI-curious, not a random sample of all musicians.

Musician AI adoption · Water & Music × Moises, Mar 2026

Source: Water & Music × Moises survey, n=1,525, fielded Nov–Dec 2025, published Mar 19, 2026 (Moises Newsroom). ~80% of sample drawn from Moises' user base.
Professionals used AI, past 12 monthsMusic-related work · self-selected sample
78%
Hobbyists used AI, past 12 monthsSame survey wave
60%
Would recommend AI tools to peersAll respondents
92%
Professionals intending to increase usagevs 56% of hobbyists
64%
Earners reporting AI increased incomeAmong musicians earning from music
26%
Earners reporting AI decreased incomeSame base
<4%

The workflow detail matters more than the topline: 40% of respondents said AI helped them learn more songs, 33% experimented with new genres, and 30% reported improved production quality (Moises Newsroom, Mar 19, 2026). That is AI as a practice-room and production assistant — not AI as a replacement composer, and not the Suno-style full-track generation that dominates the litigation headlines. The tools musicians pay for and the tracks flooding Deezer are largely different products.

For contrast, the most-cited legacy dataset — APRA AMCOS's “AI and Music” report (conducted by Goldmedia, n=4,274 Australia/NZ members, fielded May–June 2024, published August 2024) — found 38% of members had used AI in their creative work and 82% worried AI could threaten their livelihood. Those numbers still circulate in 2026 coverage as if current. They are a useful historical baseline — roughly 20 months and a full generation of model releases old by this post's publish date — and we cite them only as that.

08Market SizingMarket-size chaos: a 3x spread hiding in plain sight.

Ask “how big is the AI music market in 2026?” and the research industry hands you at least three incompatible answers: $1.98 billion (Business Research Insights, “AI music generator” scope, 2026), $5.55 billion (Research and Markets / The Business Research Company, broader “AI in music” scope, 2026), and $6.65 billion (Market.us, 2025). Grand View Research separately sizes the narrower “generative AI in music” segment at $440 million in 2023 — its most recent actual — growing to a forecast $2.79 billion by 2030 at a 30.4% CAGR. All are paywalled forecast reports with methodologies you cannot inspect; all deserve “reported by,” never “is.”

The spread is not noise — it is scope. “AI in music” (which can sweep in mastering, stem separation, recommendation infrastructure) is a categorically different market from “AI music generator software.” A 3x+ range across firms means the honest 2026 statistic is the divergence itself. Any post, pitch deck, or business case that quotes one of these numbers without naming the firm and scope is decorating, not measuring.

How to cite market size without embarrassment
Name the firm, the scope, and the year, every time: “Market.us sizes AI-in-music at $6.65B for 2025” is a citation; “the AI music market is worth $6.65B” is a fabrication with extra steps. Where scopes disagree by 3x or more, we publish the range and the reason — the same rule we applied to the equally chaotic video and image market sizes in this batch.

09Editorial StandardStats we refused to publish.

Every stats post in this series discloses what we cut and why — because the AI-music numbers in circulation are, on average, in worse shape than the market they describe. Five rejections from this research pass, with reasons:

Zombie stat 01
“60% of musicians are using AI”

Floating across aggregator sites with no traceable primary source or date. It appears to be the Water & Music × Moises finding that 60% of hobbyists used AI, with the “hobbyist” qualifier dropped and the 78% professional figure discarded — two sub-populations conflated into one misleading topline.

Rejected — conflated populations
Zombie stat 02
An aggregator page “current as of Feb 2026”

One widely-ranked statistics page self-dates to February 2026 but bundles a “500% AI cover-search increase” from 2023, “$150M H1 2023 VC funding,” and 2022 hardware-adoption figures into the same undifferentiated list as current data, with no date flags.

Rejected as a source
Aging baseline
APRA AMCOS 38% / 82% (Aug 2024)

Still the most-cited AI-and-musicians statistic in 2026 — roughly 20 months after fieldwork closed and a full generation of model releases later. We kept it, explicitly time-stamped as a 2024 historical baseline against the fresher Mar 2026 survey wave.

Kept — dated as 2024 baseline
Scope trap
A single “AI music market is worth $X” figure

The 2026 estimates run $1.98B to $6.65B depending entirely on which firm's scope you buy, all behind paywalls with no visible methodology. We published the range and the reason for the spread instead of parroting one vendor's number.

Rejected as a headline stat
Unsourceable volume
Cross-platform “tracks generated per day” claims

No platform other than Deezer discloses daily AI-volume data. Any aggregate “X million AI songs generated daily” figure in circulation is unsourceable by construction — the music-sector analog of the debunked AI-image daily-volume claims.

Rejected — unsourceable

This is the same sourcing discipline we run for clients: every number carries a named source, a date, and a vendor-stated flag where the source has skin in the game — and derived figures are labeled as ours. It is slower than aggregating, and it is the reason stats pages built this way keep earning links after the recycled ones get quietly corrected. That discipline is the core of our content engine service — the fact-checking gate matters more than the writing speed.

10ConclusionA supply shock still waiting on its demand story.

The shape of AI music, July 2026

AI music is a supply-side shock, a licensing negotiation, and one pending ruling.

The 2026 dataset resolves to three facts. First, the flood is real but lopsided: 44% of Deezer's uploads, 1–3% of its streams, 85% of that fraud — AI music is supply without demand, and the platforms' main AI expense is filtration, not royalties. Second, the money moved anyway: $300M ARR and a $5.4B valuation for Suno, licensing deals for two of three majors, a musicians' union suing its own labels over the proceeds. Third, the keystone number does not exist yet — the fair-use question was still scheduled, not settled, when this post went live.

For marketers and product teams, the practical read: AI music tools are production infrastructure, not an audience. The 78% of professional musicians using AI are using it to learn, produce, and iterate — the same augmentation pattern we see across creative AI categories. Building on generated music commercially means reading platform disclosure policies and license terms first, because the enforcement direction — Deezer tagging, Spotify mass removals, voluntary credits — only points one way. If you are wiring AI-generated media into a real content or product pipeline, our AI transformation engagements start with exactly this rights-and-workflow audit.

Looking forward: the summer 2026 court calendar is the hinge. A fair-use win for Suno would validate the training-first, license- later playbook and likely force Sony to the table on weaker terms; a loss converts training catalogs into a priced input and makes Warner's early licensing position look prescient. Either way, expect the upload flood to keep compounding — a 7.5x fifteen-month curve does not care about court dates — and expect the interesting statistics of 2027 to be about detection, disclosure, and licensing revenue, not track counts.

Put verified data behind your AI strategy

Build on AI media with the rights questions answered first.

Our team helps businesses build AI-assisted content and media pipelines with the rights, sourcing, and disclosure questions answered up front — delivered in days, not quarters.

Free consultationExpert guidanceTailored solutions
What we work on

AI content & media engagements

  • AI media licensing & rights audits before you ship
  • Sourcing-disciplined content engines for stats-led SEO
  • Generative audio/video evaluation for brand work
  • Platform-policy compliance for AI-assisted publishing
  • Fact-checking gates for AI-generated deliverables
FAQ · AI music statistics

The AI music questions we get every week.

The only platform that publishes this number is Deezer. As of April 20, 2026, Deezer reported receiving roughly 75,000 AI-generated tracks per day — about 44% of all new daily uploads (Deezer Newsroom, corroborated by TechCrunch and Music Business Worldwide the same day). The growth curve is steep: roughly 10,000 daily AI tracks in January 2025, ~30,000 by September 2025, ~60,000 by January 2026, and ~75,000 by April 2026 — a 7.5x increase in fifteen months. No other major streaming platform discloses comparable volume data, so any “industry-wide” upload percentage you see is an extrapolation from Deezer's numbers, not a measured figure.
Related dispatches

Continue exploring the 2026 data.

AI Development

AI Music Generation 2026: Suno, Udio, ElevenLabs Compared

Five AI music platforms compared — Suno v4.5, Udio, ElevenLabs Music, Stable Audio, Riffusion. Quality, license terms, agency-fit, and pricing data.

April 28, 2026 · 5 minRead
AI Development

AI Image Generation Statistics 2026: Usage and Revenue

AI image generation statistics for 2026: Adobe Firefly nears $300M ARR, Midjourney tops $200M, 22B+ Firefly assets, plus the Getty and Andersen copyright cases.

July 4, 2026 · 14 minRead
AI Development

AI Video Generation Statistics 2026: 60+ Data Points

AI video generation statistics for 2026: Kling's $500M run-rate, 50.7% human detection accuracy, the real per-second API pricing floor, and market size decoded.

July 4, 2026 · 14 minRead
AI Development

GPT-5.6, Fable 5, Grok 4.5: A Marketing Routing Matrix

GPT-5.6 GA, Grok 4.5, and Fable 5 all moved this week. A dated marketing routing matrix mapping model to task and cost-per-finished-task, not brand loyalty.

July 9, 2026 · 11 minRead
AI Development

Agentic RAG Patterns 2026: Multi-Step Reasoning Guide

Agentic RAG patterns for multi-step reasoning — retrieval as a tool call, iteration budgets, reflection loops, and when agentic beats classic RAG pipelines.

April 14, 2026 · 16 minRead
AI Development

Factory AI: Multi-Agent Coding Platform Review 2026

Factory AI review — multi-agent coordinator architecture, droid roles, dev environment parity, and how Factory's swarm approach compares with OpenClaw mode.

April 13, 2026 · 16 minRead